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Fallout: Adonia

+6
ForthWall
Carl
Jack
Sauberbmw
Kurt
Daniel
10 posters

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251Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 6:57 pm

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Well me, you, kurt and carl were enslaved, I escaped and disabled the explosive devices on your necks, you are being escorted somewhere through a canyon. Mike and Dan were captured by Aghunter (edward). Will (kent) saved me and we are planning to save you.

252Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 8:45 pm

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Kent: Ok, I'll get onto this Edwards and find out the true story.

Walks out of room towards cell block.

253Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 8:56 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Great! Now save me. Razz

254Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 10:25 pm

Scotch Moen

Scotch Moen
Member (Folland)
Member (Folland)

Agunter needs to reveal where we are before Dan or I can effectively post again. Razz

http://www.dehyan.deviantart.com

255Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 11:11 pm

Willem

Willem
Member (Bruellen)
Member (Bruellen)

I think you are in Troy, based on Dan's last post. Razz

256Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sat Jun 15, 2013 11:29 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

We're actually in the city itself? Vault 42 to Troy is a long distance to walk. Razz

257Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:14 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

We'll have to wait for Dan. Razz

258Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:39 am

Carl

Carl

Come on Dan, or we'll shut the vault!

http://oktimes.canadian-forum.com

259Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:40 am

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

No Jack is in a Canyon on his way to Troy, but Mike is somewhere, if he was with Edwards he should be in the Knights base.

260Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:41 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Confusing... Razz

261Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:48 am

Scotch Moen

Scotch Moen
Member (Folland)
Member (Folland)

I meant specifically. Or else our descriptions will be quite vague.

http://www.dehyan.deviantart.com

262Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:50 am

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

I guess you are in Troy



Last edited by ForthWall on Sun Jun 16, 2013 12:53 am; edited 2 times in total

263Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:51 am

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Here's the best map I can do at the moment. Razz

Fallout: Adonia - Page 11 R52OQCC

264Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:57 am

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Fallout: Adonia - Page 11 Loc1

Where everyone is from what I understand.

265Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 1:08 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Looks good to me. Smile

266Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 4:41 am

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)

My 'slaves' were left trapped in hiding outside the dam waiting for my return

267Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 7:17 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Kent: *to Knight* Search the area for that truck.


Kent: *Walks into Edwards' cell* Anything you would like to tell me?

268Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 8:00 am

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)

Edwards: As a captive man, no. As a free man well that is a story.

269Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 8:01 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Kent: You are not in a position to negotiate.

270Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 8:03 am

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)

Edwards: Oh I do believe I am, Your people are a stake

271Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 8:05 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Kent: How do I know your not just telling me stories?

272Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 8:19 am

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)

Edwards: By the fact that there is an army camping not so far from here

273Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:13 pm

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Sam : Hmn..Edwards communication device *looks at his tablet*

Sam : cprompt disable /bi/ed1023/3.wi compromise zone +15 feet run +wi4

*walks in the room*



Sam : Looks like we meet again, Mr Edwards...Now tell us where my friends are..

274Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 12:46 pm

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)

Edwards: Your friends are lashed to the bumper of my lorry and if the rope is loosened then they will blow up. Quite simple, especially as it is made from twigs rope and a detonater

275Fallout: Adonia - Page 11 Empty Re: Fallout: Adonia Sun Jun 16, 2013 1:02 pm

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Sam : And the others? Where are they heading..?

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