The United Sovereign Nations
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The United Sovereign Nations


You are not connected. Please login or register

Fallout: Adonia (Discussion Thread)

+5
Kurt
Jack
Willem
ForthWall
Daniel
9 posters

Go to page : 1, 2  Next

Which country should Fallout: Adonia be primarily set in?

Fallout: Adonia (Discussion Thread) Pollle1022%Fallout: Adonia (Discussion Thread) Pollri10 22% [ 2 ]
Fallout: Adonia (Discussion Thread) Pollle1044%Fallout: Adonia (Discussion Thread) Pollri10 44% [ 4 ]
Fallout: Adonia (Discussion Thread) Pollle1022%Fallout: Adonia (Discussion Thread) Pollri10 22% [ 2 ]
Fallout: Adonia (Discussion Thread) Pollle1011%Fallout: Adonia (Discussion Thread) Pollri10 11% [ 1 ]
Total Votes : 9


Go down  Message [Page 1 of 2]

1Fallout: Adonia (Discussion Thread) Empty Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:24 pm

Daniel

Daniel

Remember, this is the Discussion Thread for Fallout: Adonia. All non-roleplay posts go in here. Thank you, and enjoy the game. Smile



Last edited by Daniel on Tue Jan 22, 2013 3:53 am; edited 2 times in total

2Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:24 pm

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Trent!

3Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:25 pm

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Brullen D:

4Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:27 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Acadia! Razz

5Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:34 pm

Kurt

Kurt
Admin (Shayden)
Admin (Shayden)

lol I nominated you at first Jack Razz

My reasoning is: Acadia is a war whore. But Shayden is just a hooker whore.

6Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 4:40 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Acadia would probably be the worst affected. Lots of people were against us in the 2nd GAW. Razz We could have zombie hookers, empty nuclear silos, secret AIA bunkers, huge weapon arsenals... I think this could be fun! Smile

Thanks, Kurt. Blush You could've voted for Shayden.

7Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 6:08 pm

Sauberbmw

Sauberbmw

I would say either Shayden or Acadia Razz Large nations lots of space we can "survive" Razz

8Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 6:51 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Daniel asked me to make a map, so I just sketched this one out. 687,718.38 square kilometers of...well, you decide. Cool
Fallout: Adonia (Discussion Thread) Nukesnsuch
I didn't really know what to add to the map, so suggestions are helpful. Smile



Last edited by Jack on Mon Jan 21, 2013 7:19 pm; edited 1 time in total (Reason for editing : Fixed incorrect numbers)

9Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 7:05 pm

Carl

Carl

LOL Razz

http://oktimes.canadian-forum.com

10Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 7:07 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Carl, you traitor. Razz

11Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 7:33 pm

Carl

Carl

I think because of the tier systems. I can see rings of Nuclear Launch Sites. It looks like tree rings to me Razz

http://oktimes.canadian-forum.com

12Fallout: Adonia (Discussion Thread) Empty Mike's Post Mon Jan 21, 2013 10:23 pm

Scotch Moen

Scotch Moen
Member (Folland)
Member (Folland)

It's scrolling too faaassssst! D:

Okay so i just clicked edit post and read it there. Razz I never played the Fallout games myself, don't know much about the story. Can there be a stretch of land untouched by the war? I doubt Neridea has anything to do with the conflict. Razz Even Carreon. I'm sure they're the last bastion of civilization.

http://www.dehyan.deviantart.com

13Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 10:29 pm

Scotch Moen

Scotch Moen
Member (Folland)
Member (Folland)

Jesus, loving Nuclear weapons a bit too much there Jack? lol

http://www.dehyan.deviantart.com

14Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Mon Jan 21, 2013 10:31 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Well, Acadia wasn't bluffing when they said they have the most. Razz

15Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 3:47 am

Daniel

Daniel

MikeVM wrote:It's scrolling too faaassssst! D:

Okay so i just clicked edit post and read it there. Razz I never played the Fallout games myself, don't know much about the story. Can there be a stretch of land untouched by the war? I doubt Neridea has anything to do with the conflict. Razz Even Carreon. I'm sure they're the last bastion of civilization.

Well, Neridea has New Chandler, Grand, and Paradise...so much of it would probably be gone, too. Carreon might survive the initial onslaught untouched (although the fallout would be another story entirely), but that's irrelevant, since it's on the opposite side of the world from Acadia. Razz

Also, starting up the Character Creation Process now. The game will soon be opening. Smile

16Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 3:55 am

Scotch Moen

Scotch Moen
Member (Folland)
Member (Folland)

If Carreon might still be intact, then all the survivors would need would be a ship or two that may be just sitting in a port somewhere, and they can fix em up and sail to Carreon.

By now you can tell I'm one of those people who wouldn't settle for the destroyed irradiated setting, and would want to find better lands. Razz

http://www.dehyan.deviantart.com

17Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 4:06 am

Daniel

Daniel

MikeVM wrote:If Carreon might still be intact, then all the survivors would need would be a ship or two that may be just sitting in a port somewhere, and they can fix em up and sail to Carreon.

By now you can tell I'm one of those people who wouldn't settle for the destroyed irradiated setting, and would want to find better lands. Razz

Well, just remember that your character wouldn't know what has become of the world -you've all been locked away in Vault 42 for seven generations. Of course, if/when you find out, you could try repairing or building a boat...but it wouldn't be too easy. Devil

18Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 6:28 am

Daniel

Daniel

The Fallout: Adonia thread has been updated [link]. Remember, this thread is for out-of-character dialogue, and the other one is for in-character roleplaying. Have fun! Smile

19Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 11:47 am

Sauberbmw

Sauberbmw

The thread is locked Razz

20Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 11:58 am

Daniel

Daniel

Oh, right. I'll get right on that. Razz

21Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 6:11 pm

Daniel

Daniel

Um, Jack? The opening crawl mentioned that you're leaving the Vault about two centuries after it was sealed...I find it kind of hard to believe that your soldier could have survived for that long. Razz

Also, only three personal effects can be taken with you (although since you work as security, the flashlight could be explained as part of your normal uniform and wouldn't have to count). Plus, you have one more skill point left with which you can buy another skill or add to a currently-existing one. Wink

22Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 6:55 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

LOL shows my (internal) blondness. Thanks for pointing those out. Razz

So I was not an army guy, scratch that. I was a guard, trained by the guard people. And I shouldn't have too many points. 6 right? Razz (1+2+3=6)

23Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Tue Jan 22, 2013 7:02 pm

Daniel

Daniel

Curse my tiredness! It drives me to get simple math problems wrong! Razz

I'll add you now. Smile

24Fallout: Adonia (Discussion Thread) Empty New post Tue Jan 22, 2013 10:33 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Lol, Carl. Check your math. Razz

~Moved post to the out-of-character discussions thread. Razz

25Fallout: Adonia (Discussion Thread) Empty Re: Fallout: Adonia (Discussion Thread) Fri Jan 25, 2013 12:07 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Can I still join? I was away Razz

Sponsored content



Back to top  Message [Page 1 of 2]

Go to page : 1, 2  Next

Permissions in this forum:
You cannot reply to topics in this forum