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Fallout: Adonia (Discussion Thread)

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Which country should Fallout: Adonia be primarily set in?

22% 22% [ 2 ]
44% 44% [ 4 ]
22% 22% [ 2 ]
11% 11% [ 1 ]
Total Votes : 9

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1 Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:24 pm

Remember, this is the Discussion Thread for Fallout: Adonia. All non-roleplay posts go in here. Thank you, and enjoy the game. Smile



Last edited by Daniel on Tue Jan 22, 2013 3:53 am; edited 2 times in total

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2 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:24 pm

ForthWall

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Trent!


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3 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:25 pm

Willem

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Brullen D:

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4 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:27 pm

Jack

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Acadia! Razz


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5 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:34 pm

Kurt

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lol I nominated you at first Jack Razz

My reasoning is: Acadia is a war whore. But Shayden is just a hooker whore.

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6 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 4:40 pm

Jack

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Acadia would probably be the worst affected. Lots of people were against us in the 2nd GAW. Razz We could have zombie hookers, empty nuclear silos, secret AIA bunkers, huge weapon arsenals... I think this could be fun! Smile

Thanks, Kurt. Blush You could've voted for Shayden.


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7 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 6:08 pm

I would say either Shayden or Acadia Razz Large nations lots of space we can "survive" Razz

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8 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 6:51 pm

Jack

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Member (Acadia & Valessia)
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Daniel asked me to make a map, so I just sketched this one out. 687,718.38 square kilometers of...well, you decide. Cool

I didn't really know what to add to the map, so suggestions are helpful. Smile



Last edited by Jack on Mon Jan 21, 2013 7:19 pm; edited 1 time in total (Reason for editing : Fixed incorrect numbers)


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9 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 7:05 pm

LOL Razz

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10 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 7:07 pm

Jack

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Carl, you traitor. Razz


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11 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 7:33 pm

I think because of the tier systems. I can see rings of Nuclear Launch Sites. It looks like tree rings to me Razz

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12 Mike's Post on Mon Jan 21, 2013 10:23 pm

Scotch Moen

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It's scrolling too faaassssst! D:

Okay so i just clicked edit post and read it there. Razz I never played the Fallout games myself, don't know much about the story. Can there be a stretch of land untouched by the war? I doubt Neridea has anything to do with the conflict. Razz Even Carreon. I'm sure they're the last bastion of civilization.

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13 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 10:29 pm

Scotch Moen

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Jesus, loving Nuclear weapons a bit too much there Jack? lol

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14 Re: Fallout: Adonia (Discussion Thread) on Mon Jan 21, 2013 10:31 pm

Jack

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Well, Acadia wasn't bluffing when they said they have the most. Razz


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15 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 3:47 am

MikeVM wrote:It's scrolling too faaassssst! D:

Okay so i just clicked edit post and read it there. Razz I never played the Fallout games myself, don't know much about the story. Can there be a stretch of land untouched by the war? I doubt Neridea has anything to do with the conflict. Razz Even Carreon. I'm sure they're the last bastion of civilization.

Well, Neridea has New Chandler, Grand, and Paradise...so much of it would probably be gone, too. Carreon might survive the initial onslaught untouched (although the fallout would be another story entirely), but that's irrelevant, since it's on the opposite side of the world from Acadia. Razz

Also, starting up the Character Creation Process now. The game will soon be opening. Smile

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16 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 3:55 am

Scotch Moen

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If Carreon might still be intact, then all the survivors would need would be a ship or two that may be just sitting in a port somewhere, and they can fix em up and sail to Carreon.

By now you can tell I'm one of those people who wouldn't settle for the destroyed irradiated setting, and would want to find better lands. Razz

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17 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 4:06 am

MikeVM wrote:If Carreon might still be intact, then all the survivors would need would be a ship or two that may be just sitting in a port somewhere, and they can fix em up and sail to Carreon.

By now you can tell I'm one of those people who wouldn't settle for the destroyed irradiated setting, and would want to find better lands. Razz

Well, just remember that your character wouldn't know what has become of the world -you've all been locked away in Vault 42 for seven generations. Of course, if/when you find out, you could try repairing or building a boat...but it wouldn't be too easy. Devil

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18 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 6:28 am

The Fallout: Adonia thread has been updated [link]. Remember, this thread is for out-of-character dialogue, and the other one is for in-character roleplaying. Have fun! Smile

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19 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 11:47 am

The thread is locked Razz

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20 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 11:58 am

Oh, right. I'll get right on that. Razz

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21 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 6:11 pm

Um, Jack? The opening crawl mentioned that you're leaving the Vault about two centuries after it was sealed...I find it kind of hard to believe that your soldier could have survived for that long. Razz

Also, only three personal effects can be taken with you (although since you work as security, the flashlight could be explained as part of your normal uniform and wouldn't have to count). Plus, you have one more skill point left with which you can buy another skill or add to a currently-existing one. Wink

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22 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 6:55 pm

Jack

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Member (Acadia & Valessia)
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LOL shows my (internal) blondness. Thanks for pointing those out. Razz

So I was not an army guy, scratch that. I was a guard, trained by the guard people. And I shouldn't have too many points. 6 right? Razz (1+2+3=6)


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23 Re: Fallout: Adonia (Discussion Thread) on Tue Jan 22, 2013 7:02 pm

Curse my tiredness! It drives me to get simple math problems wrong! Razz

I'll add you now. Smile

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24 New post on Tue Jan 22, 2013 10:33 pm

Jack

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Lol, Carl. Check your math. Razz

~Moved post to the out-of-character discussions thread. Razz

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25 Re: Fallout: Adonia (Discussion Thread) on Fri Jan 25, 2013 12:07 am

Willem

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Can I still join? I was away Razz

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