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1 Fallout: Adonia on Mon Jan 21, 2013 4:21 pm






War. War never changes.


Two hundred years ago, there came an era when the ideals of unity, camaraderie, and a better world for all were swallowed up by greed, selfishness, paranoia, and a dreadful emnity between nations across the globe. Lands took up arms against their neighbors. Within the span of just a few years, a second Great Adonian War broke out. Powerless to stop the military buildup, the United Sovereign Nations all but dissolved.

The end of civilization occurred much as people had predicted - the world was plunged into an abyss of shadow and flame. In two brief hours, it was over. Adonia was nearly wiped clean of life. A great cleansing; a magical spark struck by human hands quickly raged out of control. Nuclear, chemical, and biological weapons rained from the skies, as well as others of greater and more terrible power. Entire lands were swallowed in flames, and many fell beneath the boiling oceans. Mankind was almost extinguished, their tortured voices becoming part of the ambient radiation that blanketed the landscape. A quiet darkness fell across the world...


...but it was not, as some had predicted, the end of the world.


Instead, the apocalypse was simply the prologue for another bloody chapter in our history - for although man had succeeded in destroying the world above, the war continued. War never changes.

In the early days, hundreds of thousands were spared the horrors of the holocaust by taking refuge in enormous underground shelters, known as Vaults, built across the globe to shield people from the storm of radiation above. Some offered salvation. Others became nightmarish deathtraps. When those who remained emerged, they had only the hell of the blasted, blighted wastes to greet them. Through the struggles and labors of the survivors and their descendants, new societies were built, new villages were established, new tribes were formed...and entirely new civilizations began to rise from the ashes of the old.

Seven generations ago, your families were among the lucky few to make it into Vault Forty-Two. Seven generations ago, the Vault's giant steel doors swung shut, never to re-open. Seven generations have lived without ever knowing of the outside world. But now, the Vault Council has deemed the time right for you all to leave. To find out what has become of the world above. To breathe the outside air...at last.




Fallout: Adonia

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2 Re: Fallout: Adonia on Tue Jan 22, 2013 7:20 am

Character Creation Form





Name (surname included): Your character has one of these, right?
Gender: Should be pretty obvious.
Personality: What does your character act like?
Appearance: Your character looks like something, right?
Vault Occupation: What you worked as while living in the Vault.
Skills: What is your character good at? A character should have at least six skills that they EXCEL at. Stealth, firearms, demolitions, repair, engineering, hacking, lock-picking, melee combat, tracking, bartering, entertaining, swaying others, getting shot full of holes, and more! So many options to choose...what will you pick? You have six skill points to start with.
Equipment: You are all equipped with:

  • A standard-issue Vault jumpsuit
  • Your very own GPS-equipped Personal Information Processor Miniature Computer (PIP-MiC)
  • Protective eyewear
  • A 10mm pistol with 12 bullets inside
  • Enough bullets to reload your gun three times
  • A small satchel to carry everything in.

You can also take three other items of your choice, but don't go overboard and try to take the Vault mainframe computer or something with you. That's just ridiculous. Razz


Wasteland Character Creation Form

Name (surname included): As above.
Gender: As above.
Personality: As above.
Appearance: As above.
Occupation: What job you hold in the Wasteland.
Allegiance: To which side of the conflict do you belong?
Skills: 
Equipment: You are all equipped with:

  • Clothes befitting your occupation
  • Two implements useful to your occupation
  • A fully-loaded firearm of your choice
  • Enough bullets to reload your firearm three times (two times if it's a two-handed firearm, or once if it's a larger firearm)
  • A bag or backpack to carry things in.

You can also take up to four other items of your choice, but as above, please stay realistic. Razz




Characters


Kurt:
Name: James Hook
Gender: Male
Personality: Doesn't talk much, more of an action-type person.
Appearance: Unknown to most people, as he is usually seen wearing a trench coat, goggles, and a ski mask over his head.
Vault Occupation: Kitchen duty
Skills: Melee Combat 3, Stealth 3
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Trench coat (currently wearing it)
  • Ski mask (currently wearing it)
  • Goggles (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • 10mm pistol with 12 bullets inside (currently held by the slavers)
  • Kitchen knife (currently held by the slavers)
  • Cleaning alcohol
  • Small satchel

Current status: Alive; currently held by slavers
Sauberbmw:
Name: Ryan Tate
Gender: Male
Personality: Witty, sarcastic, highly intelligent sort; uses said intelligence well in his occupation.
Appearance: Tall, slender, yet somewhat muscular for his build; is almost always seen wearing his engineering belt and vest over his jumpsuit.
Vault Occupation: Engineer / Special Weapons expert
Skills: Computers 2, Mechanic 2, Sharpshooter 2
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Engineering belt (currently wearing it)
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • M40 7.82mm sniper rifle with five bullets inside
  • 10mm pistol with 12 bullets inside
  • 36 extra 10mm bullets
  • Basic mechanical repair kit
  • Welding head
  • Small oxyacetylene tank
  • Small satchel

Current status: Alive and well
Jack:
Name: Jackson Hook
Gender: Male
Personality: Good with people in general, but doesn't take crap from anyone; usually smart when it is most needed. A hardened, tough guy; said personality comes from a lifetime of working as one of the Vault security guards.
Appearance: Rather tall, brown-haired, imposing and muscular; never seen without his ancestral combat knife.
Vault Occupation: Security Guard
Skills: Firearms 2, Melee Combat 3, Stealth 1
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Vault Security Armored Vest (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • 36 extra 10mm bullets (currently held by the slavers)
  • Acadian Army Combat Knife, 20cm (currently held by the slavers)
  • Vintage Torshian Army Knife (currently held by the slavers)
  • Vault Security flashlight
  • Small satchel

Current status: Alive; currently held by slavers
Carl:
Name: Michael Sanders
Gender: Male
Personality: Loves fried chicken. Quite the aggressive person, and none too gentle either. When speaking, he carries an undertone that comes off as aggressive despite usually staying on the quiet side. Acts dumb in everything not weaponry- or military-related; loves to tease and call others names, believing that doing so is easier than remembering their actual names. Considers himself a good listener, and almost never - if ever - interrupts when someone else is talking.
Appearance: Athletic build; medium height, medium-light brown skin, and Mohawk hair. Always seen with a semi-automatic machine gun slung behind his back, which gives the Vault Security cause for concern.
Vault Occupation: Kitchen Duty / Armorer
Skills: Cooking 2, Firearms 1, Mechanic 1, Melee Combat 1, Stealth 1
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • 36 extra 10mm bullets (currently held by the slavers)
  • Acadian Army Combat Knife, 20cm (currently held by the slavers)
  • Vault Security flashlight
  • Small satchel

Current status: Alive; currently held by slavers
ForthWall:
Name: Suano "Sam" Sotona
Gender: Male
Personality: Nervous, intelligent, and somewhat anti-social.
Appearance: Wears a 241-year-old football sweater from 1986 over his standard-issue Vault jumpsuit. Often wears pants over them too - thankfully, of far more recent make. Light build, around six feet tall.
Vault Occupation: Data Collection
Skills: Crafting 3, Intelligence 1, Logic 2
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • Vault-Tech Standard 10mm pistol with 10 bullets inside (currently held by the slavers)
  • Electric tablet
  • Small satchel

Current status: Alive; gravely injured
MikeVM:
Name: Michael Moen
Gender: Male
Personality: Shy, cautious introvert. Not much of a team player, always did things by himself. His usual affinity to remain alone helped keep others from befriending him too much, thus furthering his loner status. When comfortable, he becomes somewhat social and funny, but has long lasting, deep trauma that sometimes makes him revert back to being serious, cautious, and untrusting at first glances.
Appearance: Six feet tall, blond and slightly overweight with a large build. Many know him to have been of Folland descent but rumors spread that he's the descendant of Chancellor Moen, the leader of Folland during the war. Since the Vault is in what was known as Acadia, many hold inborn grudges against all Follandians. Thus, Michael keeps to himself. He himself does not fully know if the rumors are true or not. Having the same name as the old chancellor, though, doesn't help.
Vault Occupation: Supply Depot Overseer, was in retraining for Vault Security
Skills: Problem Solving 1, Reasoning 3, Sharpshooting 2
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Standard-issue wrist-mounted PIP-MiC 3 (currently wearing it)
  • A filled pouch of drinking water
  • Small satchel

Current status: Alive; large pistol wound to his right shoulder; currently Edwards' slave
Daniel:
Name: Pip van Buren
Gender: Female
Personality: Miss van Buren is a smart woman, prone to witty remarks, which often cross into colorful language territory. She is incredibly curious, almost to a fault. Her curiosity has lead her to develop especial skills in hacking and lockpicking, which got her in trouble many a time when she was younger. She is very kind-hearted and has a strong idea of what, from her point of view, is right and wrong.
Appearance: With light brown hair and matching eyes, Pip is rather small for a Vault Forty-Two dweller; at only 5'1", she is one of the shortest - and arguably, one of the cutest - people of her age in the Vault. Being left-handed, she chooses to wear her PIP-MiCo on her right arm, and has custom-tailored one to fit her wrist in such a way. She doesn't care much about her appearance, and constantly insists on wearing her jumpsuit as is at all times.
Vault Occupation: PIP-MiC Repair Technician
Skills: Computers 4, Lockpicking 2
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear
  • Custom-tailored left-wrist-mounted PIP-MiC 3 (currently wearing it)
  • Lockpicking tools (shhh! don't tell anyone...)
  • 205-year-old bottle of Wild Pegasus whiskey
  • Basic PIP-MiCo Maintenance Kit
  • Small satchel

Current status: Alive; potentially serious gun wound to her left leg; currently Edwards' slave
Agunter999:
Name: George Edwards
Gender: Male
Personality: A very confident and sarcastic man. Has a rather sinister role and will do anything to get what he wants. Quite eccentric. Has seen a lot in his time.
Appearance: A tall man with blond hair and blue eyes. Wears a large overcoat over his uniform and is usually wearing a bicorne with a plume attached, or a top hat (both pieces of headgear are entirely black).
Occupation: Local military commander and intelligence officer
Allegiance: New Euphemian Movement
Skills: Persuasion 4, Sniper 1, Tactics 1
Equipment:

  • New Euphemian colonel's uniform (currently wearing it)
  • Large overcoat (currently wearing it)
  • Black bicorne with plume (currently wearing it)
  • Top hat
  • Three-century-old antique 11.5mm pistol with 5 bullets inside
  • 30 extra 11.5mm bullets
  • Lahti L-39 20mm antitank rifle with 3 bullets inside
  • 10 extra 20mm cartridges
  • Sako TRG 8.58mm sniper rifle with 10 bullets inside
  • 90 extra 8.58mm bullets
  • A large stash of tea
  • Confidential national documents
  • One roll of medical bandages
  • First aid kit
  • Gas mask
  • Old Shaydian M4 5.70mm carbine with 19 bullets inside
  • Vault-Tech Standard 10mm pistol with 12 bullets inside
  • Vault-Tech Standard 10mm pistol with 12 bullets inside
  • Vault-Tech Standard 10mm pistol with 12 bullets inside
  • Vault-Tech Standard 10mm pistol with 6 bullets inside
  • Vault-Tech 10mm submachine gun with 30 bullets inside
  • 132 extra 10mm bullets
  • 120 extra 5.70mm bullets
  • 200 caps

Current status: Alive; rifle wound to his right leg; owner of Michael Moen and Pip van Buren
RepublicMaster:
Name: Kent Johnson
Gender: Male
Personality: Strong leader who takes a firm charge over his men. He sees sense and is a major strategist. Smart, he takes opportunities when he sees them and won't waste time or effort on things he doesn't believe will be beneficial.
Appearance: Tall, strong. Usually seen inside his Steel Knights power armor.
Occupation: Star Paladin of the Steel Knights' Troy Division
Allegiance: Steel Knights
Skills: Stealth 1, Firearms 1, Melee Combat 1, Tracking 1, Persuasion 1, Barter 1
Equipment:

  • Steel Knights Power Armor with Star Paladin insignia (currently wearing it)
  • Acadian M333 Grenade Machine Gun with 100 grenades in the feed
  • Shaydian M4 5.70mm carbine with 30 bullets inside
  • Steyr TMP 9mm automatic pistol with 30 bullets inside
  • 60 extra 5.70mm bullets
  • Reinforced grappling hook and cable
  • 2000 caps

Current status: Alive and well
stanislavsoltys:
Name: Ivan Kalinkin
Gender: Male
Personality: Very serious
Appearance: Bushy Utrovan mustache, tall, broad shoulders, very muscular.
Vault Occupation: Security guard
Skills: Dexterity 1, Firearms 1, Melee Combat 2, First Aid 1, Marksman 2
Equipment:

  • Standard-issue Vault jumpsuit (currently wearing it)
  • Vault Security Armored Vest (currently wearing it)
  • Standard-issue Vault protective eyewear
  • Standard-issue wrist-mounted PIP-MiC 3
  • Vault-Tech Standard 10mm pistol with 12 bullets inside
  • 36 extra 10mm bullets
  • Vault Security Flashlight
  • AK-47 7.92mm assault rifle with 30 bullets inside
  • 90 extra 7.92mm bullets
  • Pair of binoculars
  • Small satchel

Current status: Alive and well




VAULT FORTY-TWO INTERCOM: You will all be exiting Vault Forty-Two in short order. Please line up in an orderly fashion next to the gate and give your name and information to to Gatekeeper Willie at the front desk, whereupon he will issue you with the equipment necessary to emerge into the great outdoors. Respect your fellow man, and remember to follow the three rules for leaving the Vault:


  1. Use your protective eye wear - a lifetime of living in the Vault can make the eyes sensitive to natural sunlight. Without protective eye wear, EXTREME eye damage could result!
  2. No pushing or shoving - you will all get your turn to leave in due time.
  3. Most importantly, do not abandon your fellow Vault dwellers in the face of peril - they will be all that you have.

May luck be with us all as we enter this brave new world!

Gatekeeper Willie: Okay, so who'll be the first to step up?



Last edited by Daniel on Fri Jun 14, 2013 11:50 pm; edited 18 times in total

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3 Re: Fallout: Adonia on Tue Jan 22, 2013 9:24 am

Kurt

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Admin (Shayden)
Admin (Shayden)
Name (surname included): James Hook
Gender: Male
Personality: Doesn't talk much, more of a person of action.
Appearance: Wears a Trench-coat, goggles, and a mask over his head.
Occupation: Kitchen Duty
Skills: Stealth, Melee Attacks
Extra Items: Knife, Cleaning Alcohol, and Bandages

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4 Re: Fallout: Adonia on Tue Jan 22, 2013 10:58 am

Gatekeeper Willie: Thank you, Mr. Hook. Like your trench coat, by the way. Is it a pre-war original? No, no, you don't need to answer, I can tell by the design. Well anyways, on you go to the line over there. Who's next?

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5 Re: Fallout: Adonia on Tue Jan 22, 2013 12:56 pm

Name (surname included): Ryan Tate
Gender: Male
Personality: Witty, sarcastic, Highly intelligent.
Appearance: Tall, slender, semi-built always wears his engineering built with multitude of tools.
Occupation: Engineer and special weapons.
Skills: Mechanical skills (can fix anything sorta Razz ) sharpshooter, computers.
Extra Items: wrench, tools (screwdrivers, welding head, small oxycetelyn tank etc) and his beloved sniper rifle.

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6 Re: Fallout: Adonia on Tue Jan 22, 2013 1:34 pm

Gatekeeper Willie: Nice to see you again, Ryan. Thanks for stopping by to fix my computer the other day; being a few decades old sure did a number on its health, so to speak. Can you imagine what it would be like if it was one of those ancient pre-war technological relics? Anyways, here's your pistol and protective eye wear - make sure to put it on right away, otherwise you're likely to go blind - and off you go! *pats Ryan on the back, then turns back to the waiting line* Next, please?

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7 Re: Fallout: Adonia on Tue Jan 22, 2013 5:51 pm

Jack

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Member (Acadia & Valessia)
Member (Acadia & Valessia)
Name (surname included): Jackson Hook (Brother of James Hook)
Gender: Male
Personality: Good with people but doesn't take crap from anyone. Usually smart when it is most needed. Hardened, tough guy; one of the guards.
Appearance: Somewhat tall, brown hair, fairly muscular. Never without his knife.
Vault Occupation: Guard/Security
Skills: Stealth [1], firearms [2], melee combat [3]
Equipment: Some common medical stuff, Swiss (Torshian?) Army Knife, Army-Issued Combat Knife, Flashlight

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8 Re: Fallout: Adonia on Tue Jan 22, 2013 7:47 pm

Name (surname included): Michael Sanders
Gender: Male
Personality: Likes KFC (Do we even have KFC in Adonia?). Very aggressive and very rough. Very aggressive speaker yet somehow is very quiet. Acts dumb but is actually smart when it comes to waeponry and the military. Likes to tease everyone and call people names but then it would be much easier to call people names than their First or last names. A very good listener and does not talk while a person is speaking.
Appearance: Athletic Build. Mohawk hair. Medium height with medium light brown skin. Always have a semi-automatic machine gun on his back.
Vault Occupation: idk, Colonel? Kitchen Duty but promoted to weaponry.
Skills: [1]Cooking Fried Chicken.
[2]Melee attacks, [3]firearms, [4]Stealth and [5]repairing
Equipment: A flashlight, his semi-auto machine gun, knife.

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9 Re: Fallout: Adonia on Tue Jan 22, 2013 10:10 pm

ForthWall

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Member (Kuyrut)
Member (Kuyrut)
Name (surname included): Sunao (Sam) Sotona
Gender: Male
Personality: Nervous, intelligent, somewhat anti-social.
Appearance: Wears a sweatshirt with a 1986 football team on it (so a long long time ago) and pants. Light Build, but around 6 ft.
Occupation: Data collection (for the vault)
Skills: Intelligence [1], Logic [2], Crafting[3]
Extra Items:

  • Gas Mask
  • Google Glass sort of Gadget
  • Electric Tablet



Last edited by ForthWall on Wed Jan 23, 2013 1:18 am; edited 5 times in total


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10 Re: Fallout: Adonia on Wed Jan 23, 2013 1:03 am

Scotch Moen

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Member (Folland)
Member (Folland)
Name Michael Moen
Gender: Male
Personality: Shy, cautious introvert. Not much of a team player, always did things by himself. His usual affinity to remain alone helped keep others from befriending him too much, thus furthering his loner status. When comfortable, he becomes somewhat social and funny, but has long lasting, deep trauma that sometimes makes him revert back to being serious, cautious, and untrusting at first glances.
Appearance: 6 feet tall, blond and slightly overweight with a large build. Many know him to have been of Folland descent but rumors spread that he's the descendant of Chancellor Moen, the leader of Folland during the war. Since the Vault is in what was known as Acadia, many hold inborn grudges against all Follandians. Thus, Michael keeps to himself. He himself does not fully know if the rumors are true or not. Having the same name as the old chancellor, though, doesn't help.
Vault Occupation: Supply Inventory. Helped make sure rationing went along smoothly during his time there. One time he slipped an extra candy bar out of the depot as an offering of friendship to a girl he liked. Didn't go too well. He was in the process of training as Vault Security.
Skills: (3)Reasoning. (1)Problem Solving. (2)Sharpshooting.
Equipment:
  • A standard-issue Vault jumpsuit
  • Your very own GPS-equipped Personal Information Processor Miniature Computer (PIP-MiCo)
  • Protective eyewear
  • A 10mm pistol with 12 bullets inside
  • Enough bullets to reload your gun three times
  • A small satchel to carry everything in.
  • An old/modified Shaydian M4 Carbine with a full 30 round mag
  • 4 M4 magazines
  • A filled drinking water pouch.

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11 Re: Fallout: Adonia on Wed Jan 23, 2013 3:29 am

Name: Pip van Buren
Gender: Female
Personality: Miss van Buren is a smart woman, prone to witty remarks, which often cross into colorful language territory. She is incredibly curious, almost to a fault. Her curiosity has lead her to develop especial skills in hacking and lockpicking, which got her in trouble many a time when she was younger. She is very kind-hearted and has a strong idea of what, from her point of view, is right and wrong.
Appearance: With light brown hair and matching eyes, Pip is rather small for a Vault Forty-Two dweller; at only 5'1", she is one of the shortest - and arguably, one of the cutest - people of her age in the Vault. Being left-handed, she chooses to wear her PIP-MiCo on her right arm, and has custom-tailored one to fit her wrist in such a way. She doesn't care much about her appearance, and constantly insists on wearing her jumpsuit as is at all times.
Vault Occupation: PIP-MiCo Repair Technician
Skills: Computers 4, Lockpicking 2
Equipment:
  • Standard-issue Vault jumpsuit (currently wearing it)
  • Standard-issue Vault protective eye wear (currently wearing it)
  • Custom-tailored left-wrist-mounted PIP-MiCo 3 (currently wearing it)
  • 10mm pistol with 12 bullets inside
  • 36 extra 10mm bullets
  • Lockpicking tools (shhh! don't tell anyone...)
  • 203-year-old bottle of Wild Pegasus whiskey
  • Basic PIP-MiCo Maintenance Kit
  • Small satchel

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12 Re: Fallout: Adonia on Wed Jan 23, 2013 7:57 am

Gatekeeper Willie: Jackson Hook. What a surprise! I'd have expected you to be leaving a little later, being part of the Vault Security and all. But then again, after seeing your brother just a few moments ago, I shouldn't be too surprised, should I? Here you go, your pistol...reloads...protective eye wear...I think that's everything. See you Outside later. Who'll be stepping up next?

*Michael Sanders steps up*

Hey, Mike! I hear you got promoted to Armorer a few days ago? Good for you. I'm going to miss your cooking once we get Outside, but then we can't have everything served to us on a silver platter now, can we? Here's your standard equipment, and remember to wear your protective eye wear. We don't want another Noodle Incident now, do we? That's a good fellow. *nods* Next?

*Sunao Sotona steps up*

Hello, Sam. I must say, that sweater is looking to be in pretty fine condition...you maintain it yourself? I'm impressed. Anyway, I won't keep you long, so here's your pistol, 10mm reloads, and your protective eye wear. Good luck when Outside! So, who's up next?

*Michael Moen steps up*

Ah...Michael Moen. Yes, we have the usual things right here. *hands Michael the gun, bullets, and special goggles* Off you go then. Next person?

*Pip van Buren steps up*

Miss van Buren, it's good to see you here. I was afraid you had gotten yourself "lost" on the reactor level again, or something of the sort; you and your curiosity. *shakes head slowly, chuckling* Only two extra items? That's odd - knowing you, I'd have expected you to have a few extra items poorly concealed somewhere; it doesn't look like you're doing that, though. Huh. *shakes head again, somewhat faster than before* Well anyways, here's your bullets, pistol, and protective goggles. Off you go now, and make sure to stay in line - it's in the rules. So...who's the next one?

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13 Re: Fallout: Adonia on Thu Jan 24, 2013 1:05 am

Scotch Moen

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Member (Folland)
Member (Folland)
Michael couldn't help but notice the rather quickness of it when it was his turn. He shrugged it off, choosing not to care and loaded himself up. He slipped the magazines into his belt, made sure the safety on his rifle was on and slung it over his back, and holstered the sidearm.

Then began the walking in line.

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14 Re: Fallout: Adonia on Thu Jan 24, 2013 10:41 am

VAULT FORTY-TWO INTERCOM: Attention, Citizens of Vault Forty-Two: the Vault Door is now opening. For your own safety, please stay away from the door while it opens. Once it is entirely open, you will be free to leave. Have a nice day. This is the Vault Primary Overseer, signing off. It has been 74,663 days since the bombs fell. The date is March 22nd, 2225.

The massive 30-ton steel Vault Door slowly unlocks and begins rolling to the side, into a special niche made in the wall to hold it in the 'open' position. As it does so, your PIP-MiCos' Geiger counters light up and begin to click very slowly.

VAULT FORTY-TWO INTERCOM: Warning: radiation leak detected. Location: Vault Entrance. Intensity: 0.015625 rads per minute. Estimated time to total fatal exposure: 64000 minutes. Recommended response: immediate sealing of Vault Door.

Your PIP-MiCos' Active Mapping System tab flashes on the screen, automatically opening. On it, you can see several green dots, representing non-hostile Vault citizens near to you, and a rather large number of hostile red dots in the tunnel up ahead, which makes a right angle before heading to the surface. The entrance tunnel's lighting has not weathered well, and is barely lit as a result - preventing you from clearly seeing what kind of hostiles the red dots are. However, you can see many skeletons littering the ground around the tunnel entrance, some of them having broken hands, arms, legs, or feet in a last desperate attempt to force the Vault door open. They appear to have lain there for centuries, undisturbed until just a few moments ago.



Last edited by Daniel on Thu Jan 24, 2013 5:13 pm; edited 1 time in total

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15 Re: Fallout: Adonia on Thu Jan 24, 2013 12:55 pm

I don't know what it was, or if I was the only one feeling it, but I could not wait to leave this place. To catch smell of the wind, To look upon open plains, hell, even see some animals grazing the land, I didn't care. As long as I don't stay another minute in this hell hole. As the vault doors opened, the stench was unbereable, skeletons as far as the eye could see littered the floor. On top of that, we detected hostiles down the tunnel. Cocking my gun, and turning the safety off, I prepared to leave the only world I've known and venture out into the unknown, perhapes never to return again.

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16 Re: Fallout: Adonia on Thu Jan 24, 2013 4:02 pm

ForthWall

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Member (Kuyrut)
Member (Kuyrut)
This is not good *grabs pistol shakingly while walking out*


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17 Re: Fallout: Adonia on Thu Jan 24, 2013 5:11 pm

Pip van Buren: I'll go first! *pushes to the front and runs off down the tunnel, turning her PIP-MiCo's brightness settings to maximum so she can use it as an impromptu flashlight*

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18 Re: Fallout: Adonia on Thu Jan 24, 2013 5:38 pm

Jack

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Member (Acadia & Valessia)
Member (Acadia & Valessia)
I volunteer to take the lead since I have a flashlight. I invite Michael to walk alongside me since I notice he has a large gun. Being careful to avoid any skeletons, we continue through the tunnel.


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19 Re: Fallout: Adonia on Thu Jan 24, 2013 5:46 pm

Ryan Tate: oh dammit Pip! Hold up! *Runs after her trying to avoid several skeletons but inevietably steps on one, the cracking sound as the bones crushed echoeing off the walls and down the tunnel. The dim lit tunnel makes it harder to see her as she runs off.*

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20 Re: Fallout: Adonia on Thu Jan 24, 2013 5:52 pm

You come across a large group of what seem to be some kind of insect. You recall reading about them in biology class, but none have been actually seen in the Vault since your grandparents were little children. These, however, are much bigger than the ones that were eradicated from the Vault generations ago - more or less cat-sized, brownish in color, and faintly glowing in the dim light, many of them skitter away in fear when you shine your flashlights at them. However, about half a dozen of them decide to hold their ground, hissing menacingly at you.

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Pip van Buren: *suddenly comes to a stop at the bend in the tunnel* Ewwww! What are those things?

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21 Re: Fallout: Adonia on Thu Jan 24, 2013 6:14 pm

Kurt

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James watches them, trying to remember them from biology.

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22 Re: Fallout: Adonia on Thu Jan 24, 2013 6:31 pm

Ryan Tate: I don't know and I don't want to find out. We better keep moving! *Yells to the others to hurry up so that the vault door can be closed.*

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23 Re: Fallout: Adonia on Thu Jan 24, 2013 6:53 pm

One of the giant insects hisses even more angrily as you approach, and one of them leaps suddenly onto Pip's head, scratching and clicking. Your PIP-MiCos' Geiger counters go up slightly as several more of them leap towards you, indicating that these creatures are faintly radioactive.

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Pip van Buren: *pries the insect off of her face and holds it at arms' length with both hands* Disgusting. Do any of you have any idea what these are? From all appearances, these seem to be members of the Blattodea order, but I can't identify the variety. *stomps on another creature's back and turns around* If this is what it's like not two minutes out of the Vault, I'm not sure I want to see what it's like when we get outside-Outside...

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24 Split post on Thu Jan 24, 2013 7:17 pm

Darn, I'm quiet Razz

Mike Sanders throws a piece of fried chicken towards somewhere away from the group.
Sanders: Don't tell anyone Razz

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25 Re: Fallout: Adonia on Thu Jan 24, 2013 7:38 pm

Kurt

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One of the creatures jumps at James, but he manages to dodge the attack and stab it, unscathed.

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