CHAMBER OF MYSTERIES
Make your choice, adventurous stranger
Solve the mystery, and end the danger
Or wonder, till the day you've died
Who would've been saved if you'd tried.
Make your choice, adventurous stranger
Solve the mystery, and end the danger
Or wonder, till the day you've died
Who would've been saved if you'd tried.
Lady and Gentlemen, please come in! First, I must warn you that we, the
The Master of the Mysterious will tell you of an unsolved mystery, and you, our loyal patrons, must figure the mystery out. You are allowed to ask questions to get clues, but one person may not ask two questions at a time, only questions that could be answered yes or no, and you may only ask another question after the Master of the Mysterious has answered your first one. Whoever is gifted enough to solve the mystery first, shall also become a Master of the Mysterous, and receives the right of telling a mystery of his own. Now, before we enter the Inner Chamber, where the Master resides, I shall give you a final warning: If you break one of the above rules, or if you get the Master mad, he may turn you into a frog, dog or pig, whichever you detest more. *creeeeeeeeeeeeeeeek*
Come in, come in. Sit down, as I tell you the grave and unsolved mystery, of the man in the desert.
A dead man was found recently in the Forgian desert. He was white, had a broken neck, was completely naked, and had a broken match in his hand. Listen carefully, solve the mystery of how he died, and do not anger me, for my wrath is both terrible to receive, and terrible to behold.