The United Sovereign Nations
Would you like to react to this message? Create an account in a few clicks or log in to continue.
The United Sovereign Nations


You are not connected. Please login or register

GAW II

+10
Jon
Willem
Kurt
ForthWall
Sauberbmw
Carl
YingBlanc
kj34
Scotch Moen
Jack
14 posters

Go to page : Previous  1 ... 10 ... 16, 17, 18 ... 23  Next

Go down  Message [Page 17 of 23]

401GAW II - Page 17 Empty Re: GAW II Sun Jan 20, 2013 11:31 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

RepublicMaster wrote:Brullen launches 10 secret hydrogen Bomb Missiles into Trentania. This flattened most of the cities in the country.
Absolutely not. This is godmodding.

ForthWall wrote:Ok...God mod is way too prevalent. I suggest we restart when the first nukes were fired by marq.
Yeah, I agree. I didn't really want to step in but Marqualis launching those missiles made no sense, and I think it was a misunderstanding.


The Roleplay will continue from the last point in time before Marqualis launched missiles at Insulo, except for events that were unrelated to the missile attack.

402GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 12:21 am

Carl

Carl

LOL I haven't used any nukes because people are being way way too unfair Razz

There are a lot of things that can be done without nuking everyone, for example - Island Hopping.

http://oktimes.canadian-forum.com

403GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 12:42 am

Sauberbmw

Sauberbmw

I didn't use nukes though lol! I used toxic weapons Razz and I agree, with that much nuclear weapons launched, we all would have died due to radiation and fallout LOL

404GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 1:41 am

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Why would you even launch anything at them? They are at peace with you! XD

405GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 3:47 am

Daniel

Daniel

Good thing I the Grandian leaders weren't awake, otherwise we would have emptied our entire nuclear arsenal. Razz

Also, if everything in the world is nuked...we could have an Adonian Fallout roleplay as a follow-up! Very Happy

406GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 9:34 am

Kurt

Kurt
Admin (Shayden)
Admin (Shayden)

Daniel: Lol, I thought the same thing. Razz

Can Shayden still be helping free Acadia? D:

407GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 9:52 am

Daniel

Daniel

Maybe we can have an alternate roleplay of this, where everything does get nuked, leading to Adonian Fallout? Razz

It'd be an alternate roleplay of an alternate roleplay! D:

408GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 11:53 am

Sauberbmw

Sauberbmw

Good idea Dan, it can be like a survivor type roleplay!

Since we are starting before I launched missiles (sorry insulo didn't read that "scratch that" part Razz )

Marqualis has begun rebuilding its power plants to provide power to cities that are cut off as citizens return to thier homes. Repairs are also underway for damaged ships and equipment as most of its naval fleets return home after the war. The gvernment is requesting amnasty for its Folland fleet to pass by Okaiken to return home. The 10,000 posten in Fraesia will remain and assist Acadia in any form needed

409GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 12:05 pm

Daniel

Daniel

Anyone else up for such a roleplay? We've already got three votes, more or less. Razz

Royal Grandian Government:
We are monitoring the situation outside right now. If we receive international assistance in cleaning up...certain classified locations, we may be able to emerge from this bunker sometime in the next decade.

410GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 12:25 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Yes, Kurt. We just invaded Troy, but that will be a long and bloody battle, and possibly last a few weeks.

That's a good idea for alternate roleplay of alternate roleplay. Razz But I'm not sure what we could be able to do if everything was nuked and we were all in bunkers.

411GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 1:42 pm

Daniel

Daniel

Jack wrote:That's a good idea for alternate roleplay of alternate roleplay. Razz But I'm not sure what we could be able to do if everything was nuked and we were all in bunkers.

Well, we could play individual people instead of entire countries. Razz

412GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 2:03 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

LOL that would be interesting, I'm okay with it. Razz

413GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 2:10 pm

Kurt

Kurt
Admin (Shayden)
Admin (Shayden)

This is the song for our morale booster.

414GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 3:48 pm

Willem

Willem
Member (Bruellen)
Member (Bruellen)

lol Kurt Razz

Brullen pull all troops out of all conflicts.

415GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 4:31 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

The battle of Troy is still underway. The joint Shaydian and Free Acadian forces are pounding the defensive army, on their way to get through the fortification.

416GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 4:36 pm

Kurt

Kurt
Admin (Shayden)
Admin (Shayden)

Muahhaha!

417GAW II - Page 17 Empty Re: GAW II Mon Jan 21, 2013 6:34 pm

Carl

Carl

LOL Razz

Okaiken has granted return of Marquali ships to their home bases

http://oktimes.canadian-forum.com

418GAW II - Page 17 Empty Re: GAW II Tue Jan 22, 2013 11:52 am

Sauberbmw

Sauberbmw

Itzamna forces have landed on Trentannia and met up with the military thier to assist in the war. The naval group thanks Okaiken and is under full steam, eager to return home.

419GAW II - Page 17 Empty Re: GAW II Wed Jan 23, 2013 5:25 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Shaydian and Free Acadian Forces have broken through the fascist defensive army in Troy. Tanks stormed into the city without much resistance in the outskirts, but a persistent army in the strategically planned city proper.

Troy was designed in a way that would prevent it from being captured in the event of a war. Razz I'll just have to figure out how to do this in Simcity.

420GAW II - Page 17 Empty Re: GAW II Wed Jan 23, 2013 5:26 pm

kj34

kj34
Member (Paradise)
Member (Paradise)

I would think a clever combo of walls and terraces, but it's up to you, obviously Razz

421GAW II - Page 17 Empty Re: GAW II Wed Jan 23, 2013 6:41 pm

Carl

Carl

The planned city should be made in a plateau. As I remember, one of your Acadian Cities is high above a cliff surrounded by water on one side. I think that was Troy Razz

http://oktimes.canadian-forum.com

422GAW II - Page 17 Empty Re: GAW II Wed Jan 23, 2013 7:36 pm

Jack

Jack
Member (Acadia & Valessia)
Member (Acadia & Valessia)

Well there was Fraesia City:
Spoiler:
And Freeport back in the Genoa days.
Spoiler:
But there were know cities on a cliff, I think. Troy was just a mess. Razz

423GAW II - Page 17 Empty Re: GAW II Thu Jan 24, 2013 9:21 pm

ForthWall

ForthWall
Member (Kuyrut)
Member (Kuyrut)

Trentannian Forces meet with Marqualis forces to defend the border of Eastern Sercia from the Nationalists in Asmervia.

424GAW II - Page 17 Empty Re: GAW II Fri Jan 25, 2013 12:06 am

Carl

Carl

Okaiken allies itself with Asmiriva. More Althenian nations join the alliance to protect nations from Trentannia's control.

http://oktimes.canadian-forum.com

425GAW II - Page 17 Empty Re: GAW II Fri Jan 25, 2013 12:16 am

Willem

Willem
Member (Bruellen)
Member (Bruellen)

Brullen remains neutral in Althena.

Sponsored content



Back to top  Message [Page 17 of 23]

Go to page : Previous  1 ... 10 ... 16, 17, 18 ... 23  Next

Permissions in this forum:
You cannot reply to topics in this forum