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The New World War (Discussion)

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1 The New World War (Discussion) on Sat Apr 26, 2014 9:13 pm

Scotch Moen

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Member (Folland)
Member (Folland)
The New World War
An all out conflict on the Euphemian continent (as well as others) 
between two belligerents and or their allies in a conventional ground war. 

The New World War will be an ALTERNATE roleplay set in Euphemia and any other theaters deemed necessary for the story. This is going to be classic Call of Duty style action here. The world has gone completely in the crapper and there's no more talks or diplomacy. It's a status quo changing game.

Euphemia is reeling from the Dead War. Fraesia is in chaos and the threat of nukes has but the world's piercing stare on Acadia. The Euphemian Bloc was never created and nations are starting to take sides. Relations are all but extinct, but who will make the first move? Populations are uniting under flags and banners. Patriotism, Nationalism and differing political ideals are taking hold. There's no more question. The great plains of Euphemia are going to erupt in flame and smoke and the outcome, if there will be any, will be nothing short of the end to either side. But again, who will make the first move? Who will retaliate? Where will these battles take place? It's time to discuss what's happened, what's going to happen, and where you stand in all this.

It's the end of the world as we know it. What will you do to change it.

- - -

RULES:

  • NO weapons of mass destruction. Nuclear weapons do unfortunately exist but will NOT be used at all. In the event that a roleplaying nation thinks one may be used during roleplay, it has to be put to a majority vote amongst all participants and it HAS to be a tactical warhead of the smallest yield. If the vote is in favor, the target must NOT be civilian.
  • NO Biological or Chemical weapons, period. No exceptions.
  • NO Godmodding. This is obvious but unfortunately was still rampant in the GAWII RP.
  • NO seemingly unrealistic gains/claims/advances. Armies are indeed very mobile in this day and age however an entire country cannot fall overnight. An all out conventional war is a dragged out, meter by meter war.
  • NO Godmodding your armies. This falls under the above Godmodding rule, but it's still important. Armies in the hundreds of thousands cannot just appear out of nowhere. Think about your assets and deployments realistically.
  • DO NOT make your armies "invincible". Just because you think your military is well equipped and or well trained does not mean you win every single battle. React to each battle realistically and consider the odds no matter the state of your armies. Even the more powerful force can still be defeated.
  • DO NOT Godmod your Special Forces, however use of Special Forces is allowed. Keep in mind using Special Forces still runs the risk of failure. However using them successfully can gain big rewards over your opponent(s). The success or failure of a Special Operation will be determined by a Dice Roll.
  • NO quick victories. Battles can take place over the span of days depending on the size of the forces and if reinforcements are available.
  • Treat your armies like valuable items. Don't just throw away troops to gain a few miles of land. Think about operations carefully and decide your moves based on how costly they will be. 
  • NO instant deployments. It takes time and a safe route to move armies from their home bases to a battlefield. This was also rampant in the GAWII RP. Take into account distance, restricted airspaces ect.
  • (more to be possibly added in discussion)



- - -


Let's turn this into a serious (yet enjoyable) Roleplay guys. This can be crafted into quite a war story if we play it right. Think RISK. Remember, no Roleplaying your posts that cause direct effects on your fellow Roleplayers. Only you can directly effect your own assets. The golden rule, "NO GODMODDING". That means you initiate an action, and your fellow users must decide the outcome of that action on their assets. However that also means every user has a responsibility to be fair about that outcome. Saying, "whatever you did had absolutely no effect on me, lawl" is completely inappropriate, and your post WILL BE modded for you.


I know a number of you have this kind of itch, so lets get it out here, and try to make something respectable in the process.



Last edited by Scotch Moen on Tue Jun 24, 2014 2:42 pm; edited 1 time in total

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2 Re: The New World War (Discussion) on Sat Apr 26, 2014 10:01 pm

Juls

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Member (Sinope)
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Sinope nukes everyone jajaja win

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3 Re: The New World War (Discussion) on Sun Apr 27, 2014 6:13 am

Willem

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Member (Bruellen)
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Only Euphemia? Razz

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4 Re: The New World War (Discussion) on Mon Apr 28, 2014 1:15 am

Scotch Moen

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Member (Folland)
Member (Folland)
will wrote:Only Euphemia?

"And or other theaters". It doesn't have to be restricted to one location if there's evidence to back up an expansive conflict. This is discussion, so lets go nuts.

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5 Re: The New World War (Discussion) on Mon May 12, 2014 3:36 pm

Chris

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Member (Mitron)
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Let's do it!! Mitron will be the last standing!!

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6 Re: The New World War (Discussion) on Wed Jun 11, 2014 3:30 pm

Jack

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Member (Acadia & Valessia)
Member (Acadia & Valessia)
Devil


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7 Re: The New World War (Discussion) on Wed Jun 11, 2014 10:09 pm

Juls

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Member (Sinope)
Member (Sinope)
Go home Jack, you're drunk

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8 Re: The New World War (Discussion) on Fri Jun 13, 2014 6:48 am

Kurt

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Admin (Shayden)
Admin (Shayden)
No, he is completely sober which is why we should worry. Wink

(<3 Jack)

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9 Re: The New World War (Discussion) on Fri Jun 13, 2014 11:19 am

stanislavsoltys

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Member (Malinova)
Member (Malinova)
Malinova's billion man army carrying thousand kiloton nukes, smallpox bombs and mustard gas cannisters conquers Shayden and Folland with no man lost in one hour. This triggers an attack by Acadia and other Euphemian powers.

Rollplay started. Very Happy

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10 Re: The New World War (Discussion) on Fri Jun 13, 2014 12:00 pm

Shayden uses Hooker Strikes. Razz

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11 Re: The New World War (Discussion) on Fri Jun 13, 2014 12:31 pm

Kurt

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Admin (Shayden)
Admin (Shayden)
Carl wrote:Shayden uses Hooker Strikes. Razz

Which causes the world to flood over in disease and blood. Everyone died. The end.

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12 Re: The New World War (Discussion) on Fri Jun 13, 2014 2:33 pm

Jon

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First Minister (Kaskaskia & Insulo)
First Minister (Kaskaskia & Insulo)
Kaskaskia pretends it doesn't exist while patiently waiting for its neighbors to kill eachother.

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13 Re: The New World War (Discussion) on Sat Jun 14, 2014 12:18 am

Jack

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Member (Acadia & Valessia)
Member (Acadia & Valessia)
Sounds a lot like Kaskaskia. Razz I suspect they've got a hidden motive to take over Euphemia.


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14 Re: The New World War (Discussion) on Sat Jun 14, 2014 11:33 pm

stanislavsoltys

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Member (Malinova)
Member (Malinova)
The wealth of resources and industry. Razz

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15 Re: The New World War (Discussion) on Tue Jun 24, 2014 2:44 pm

Scotch Moen

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Member (Folland)
Member (Folland)
I know you guys love to fool around but could we take it just a teensy weensy more serious?

I took the spotlight of this off Euphemia so it's more general.

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16 Re: The New World War (Discussion) on Tue Jun 24, 2014 2:47 pm

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)
Right in this the whole Bergenstein instability thing never happens Razz

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17 Re: The New World War (Discussion) on Tue Jun 24, 2014 2:51 pm

SimEmirate

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Member (Abbasid and Kwangju)
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I'm in Razz

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18 Re: The New World War (Discussion) on Tue Jun 24, 2014 3:33 pm

Trevy

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Member (New Terrance)
Member (New Terrance)
Well since were being catastrophic..
New Terrance sends more troops to its norther border with Septentria in response to heightened tensions between the two countries. The President has also ordered two NT naval ships from the Solvanese Ocean and the Seea of Chenla to the Gulf of Txipala. Tension between the two Carreon powerhouses are at their highest yet, far above those of the GAW when the two countries were supplying both sides with military equipment. At this point neither country seems to show any sign of withdrawal.

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19 Re: The New World War (Discussion) on Tue Jun 24, 2014 3:56 pm

Scotch Moen

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Member (Folland)
Member (Folland)
Trevyyyy.

This is the discussion topic. Nothing's been started.

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20 Re: The New World War (Discussion) on Tue Jun 24, 2014 4:00 pm

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)
I think small scale chemical and biological weapons should be allowed in rp terms but can still be illegal which would highten tensions

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21 Re: The New World War (Discussion) on Tue Jun 24, 2014 4:06 pm

Scotch Moen

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Member (Folland)
Member (Folland)
They'd heighten tensions due to the fact of being war crimes, at least.

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22 Re: The New World War (Discussion) on Tue Jun 24, 2014 4:10 pm

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)
My point exactly, it is also rare that a war does not see their use

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23 Re: The New World War (Discussion) on Tue Jun 24, 2014 5:35 pm

Scotch Moen

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Member (Folland)
Member (Folland)
It's rare because the users are typically third world governments or regimes. Legitimate, modern powers have rules of engagement against the use of them.

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24 Re: The New World War (Discussion) on Tue Jun 24, 2014 5:46 pm

stanislavsoltys

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Member (Malinova)
Member (Malinova)
Can we make a new GAW II scenario not based on the Dead War? Razz

I appear to have missed this second page entirely. Razz

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25 Re: The New World War (Discussion) on Tue Jun 24, 2014 6:33 pm

Scotch Moen

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Member (Folland)
Member (Folland)
When I first posted this discussion I basically wanted a more fair rematch with Jack. But now that he's completely M.I.A., it's not practical anymore plus there are people who aren't in Euphemia that want a piece of this, so now it's more appropriate to branch this out to any kind of situation and scenario, meaning, the premise needs to be rewritten, which I will get around to.

Short answer Stan, yes we can.

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