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Francistown Times: News from the Imperial Federal Kingdom

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LOL I love it Razz

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Great information there .. glad to read about some of the happenings around the place.

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stanislavsoltys

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Very nice newspaper Dan, I love reading it! Very Happy

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Sweet Newspaper dude ! Very Happy

Kurt

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Wait wut?

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President of Imperial Oil suspected of corruption
by Jim Nollem


William Timberson, current President of Imperial Oil
APELKOS, MALO- The President of the state-owned oil-producing company Imperial Oil, the third largest oil-drilling corporation on Adonia, is currently being investigated by the MaDIA (Malonese Domestic Intelligence Agency) on charges of corruption, embezzlement, and accepting bribes.

Mr. Timberson first joined Imperial Oil back in 1983, when he got a job as secretary to the then-president of Imperial Oil, Ibrahim Shishani. After over a decade of serving in this capacity, he was promoted to President in 1997 after Shishani retired. Upon entering office, the new President embarked on a rapid modernization scheme for the company - until then, the methods it used were not much different from those it used back in the late 1950s, when the corporation was founded. His most recent years have been plagued by scandal and controversy, which first arose in 2007 when several former colleagues claimed that he was embezzling funds from the company. However, due to the extremely volatile political situation at the time, no investigation had been ordered back then. This was because of the far-reaching implications for the Malonese government, which was undergoing the biggest transitions in over a century.





Killer Parrots II: Revenge of the Humans confirmed for release in December
by Nicholas Kawak


The infamous "Cute Feathery Murder" scene from the first film
MERIDA, RUTERIA- Yesterday the cast and crew working on the new film Killer Parrots II: Revenge of the Humans, often simply referred to as KP2, arrived here in Ruteria to begin on-location shooting, in a similar fashion to how much of the original film was made. However, the filming is not without controversy, as director Kyle Grant has announced that he will be using footage from last winter's devastating earthquake, which killed over a hundred thousand people around the capital city alone. Some have accused him of being insensitive to the victims of the disaster, which he countered by pledging that 10% of the film's profits will be given to Ruterian charity.

Returning members of the cast from Attack of the Killer Parrots include two-time Best Actor winner Andrew Norman, who will reprise his role as New Friscian detective-turned-refugee Tommy la Fon, and Ethel Berstead, who portrays the character of Ethel Henwing, a fictionalized version of herself. For this sequel, they will be joined by such stars as the Posilliponian actress Désirée Jocelyn, best known for playing Princess Ariana Dankov in What Really Matters, and New Chandlerite Leah Thompson, who recently starred in the R-rated movie Don Fierro, which details the early history of New Chandler.





In other news...

- Queen-Empress Johanna I visits her home country of Gamat
- BunnyCity V announced for release in December 2013, continuing the beloved Shaydenite game franchise
- National Feline Servants' Association rally to take place in Mousford on the 31st
- Tensions rise as Kyrtizastani government refuses negotiations with Shayden

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Kurt

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Looking awesome! Smile

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Cool! LOL at the infonews Razz

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Great info!

Lol .. any updates on the hot dog stealing pooch?

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An interview with the director of the BunnyCity franchise
by Constantine Williams




Top-Bottom: BunnyCity 200, BunnyCity 3000, and concept graphics for Alliance Entertainment's newest game - BunnyCity V.
CAMDEN, STATE OF CARTIER, SHAYDEN- Yesterday, we managed to secure an interview with Gary Lenkins of Alliance Entertainment concerning his upcoming game, BunnyCity V - the first main installment in the beloved franchise in nearly ten years. Mr. Lenkins is the Head Director of the BunnyCity franchise, and has been overseeing its ongoing development for nearly seven years now.

The franchise has its origins back in the early 1980s, when budding game designer Bill Bright discovered that a custom-map-producing feature of his first game, Attack on Bunny Bay, intrigued him more than playing the game itself. Developing on this idea, Bright eventually hit upon the concept of designing and publishing a city-building game for the general public - and thus, BunnyCity was born. The first version of the game was developed for the Commodore 64 in 1982, but it would not be published for another seven years. It represented an unusual paradigm in computer gaming, in that it could neither be won nor lost; as a result, game publishers did not believe it was possible to market and sell such a game successfully. Beerbond, which had published Bright's previous game, declined to publish the title when he proposed it, and he pitched it to a range of major game publishers over the next several years without success. Finally, after a chance meeting in a pizzaria, fellow designer Joseph Brown of then-tiny Alliance Entertainment agreed to publish BunnyCity - now often referred to as BunnyCity Classic - as one of two initial games for the company.

Bright and Brown returned to Beerbond to formally clear the rights to the game - and the "Bunny" franchise in general - in 1988, when BunnyCity was near completion. Beerbond executives Gregory Karlson and Charles Glows saw that the title was infectious and fun, and signed Alliance Entertainment to a distribution deal for both of its initial games. With that, seven years after initial development, BunnyCity was released for the Amiga and Macintosh platforms, followed by the IBM PC and Commodore 64 later in 1989.

The unexpected and enduring success of the original BunnyCity, combined with the relative lack of success with other "Bunny" titles at the time, motivated the development of a sequel. Released in 1993, BunnyCity 200 (BC2M) was a major extension. The view was now isometric instead of overhead, the landscape was not flat, and underground layers were introduced for water pipes and subways. New types of facility included prisons, schools, libraries, museums, marinas, zoos, stadiums, hospitals (although they appeared randomly on residential blocks in the first BunnyCity, they could not be built by the player; this "ability" was taken up by churches in BC2M) and arcologies. Players could build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There were a total of nine varieties of power plants in BC2M, including coal, natural gas, wind turbines, hydroelectric dams (which could only be placed on waterfall tiles) and the futuristic fusion power and satellite microwave plant. To this day, BunnyCity 200 remains one of the most popular titles of the genre, due to its relatively simple design and engaging gameplay.

The successor to BunnyCity 200, BunnyCity 3000 (BC3K) was released in 1999. It introduced many changes both to the city management and to the appearance. In a pattern which has continued throughout the BunnyCity franchise, the number and complexity of city services increased between BC2M and BC3K. The issue of waste management was added: once a city has a population greater than 1,000, refuse would begin to accumulate and would have to be disposed of at the expense of the city; in previous versions of BunnyCity, this issue had been ignored. Farms and agriculture were also introduced, and appeared on large light industrial zones in a city with low land value and little pollution. In BunnyCity 3000, there are three zoning densities compared to the two densities used in BC2M and single density used in Classic. In addition to their limited life span, power plants are now vulnerable to decreasing maximum output at a constant rate after they have gone through about three quarters of their life span.

BunnyCity 3000 was the last of the truly successful BunnyCity games so far, and the final BunnyCity to be overseen by Bill Bright.

As with previous BunnyCity titles, BunnyCity IV (BCIV), which came out on January 1 2003, places the player in the role of a mayor (or several mayors), tasked with populating and developing tracts of lands into cities, while fulfilling the needs of fellow Bunnies who live there. Cities are now located in regions, which are divided into segments, each of which can be developed. The player has the option of starting the city in a segment of any of three area sizes; in actual measurement the smallest has a length of 1 kilometers on a side, and the largest has a length of 4 kilometers on a side. A large city tile is 16 km2; for comparison the metropolitan area of Harrison City measures about 60 km2. The size of a region and its layout of segments can be changed in a bitmap file provided for each region.

Although praised for many of its innovative features, the game was also heavily criticized for poor performance speeds, horrendous graphics, and a confusing Modder Interface. Other bugs in BCIV affected such things as transportation and building construction; many of these problems were repaired by the sole expansion pack to date, BunnyCity IV: Supreme. Others have been fixed over the years by a large community of BunnyCity fans which sprang up to save the game; these people typically frequent such sites as Carrotropolis and BunnyCityIVDevotion.

Recently, Alliance Entertainment has indicated that sometime after BunnyCity V (BCV) is released, they may be coming out with further expansion packs for BCIV in the form of DLC from their official site.

The Interview

Williams: What is your favorite feature in BCV?
Mr. Lenkins: We like many different things in it, especially the new multiplayer capability, previously seen only in a short-lived version of BunnyCity 200; also, we like the new game engine - Core - designed specifically with games such as this one in mind.
Williams: There have been some major concerns among large portions of the fandom that this game will turn out to be a flop in the city-building genre, not much better than the previous game, BunnyCity IV. What do you have to say to that?
Mr. Lenkins: Well, BunnyCity IV was rushed by all means, with a release date only a year after development had started. This time we've had four years to make a new engine, which will not only improve the graphics of the game, but will also improve the gameplay as well.
Williams: I see. Another question that has been the subject of much speculation is whether BCV will be custom-moddable; as most game critics acknowledge, it was almost entirely because of the fact that BCIV was able to be modified by the BunnyCity community that transformed the game from the failure that it was into the relatively decent game it is today.
Mr. Lenkins: It will be moddable. We'll also take this time to personally thank all of the modders who made the fun experience possible.
Williams: When do you estimate the game will be released?
Mr. Lenkins: Probably around late 2012... December-ish.
Williams: So the release date has been moved up, then?
Mr. Lenkins: Yes, because we needed some more time to perfect the game, and as the saying goes, you can't rush perfection.
Williams: Speaking of perfection, many fans have said that the "perfect" city-building game would - among other things - allow them to play without necessarily needing the Internet or others simultaneously playing with them. Will there be a single-player version of the game? What about offline mode?
Mr. Lenkins: You can play in single player if desired. But we are trying to put more focus into a multiplayer atmosphere.

(see more...)





"Dirty bomb" detonated in former Follvirkeland capital
by Thomas Sneloth


Surviving video frame depicting the event
NEW UNIDEN CITY, FOLLVIRKELAND- Yesterday afternoon, agents of Follvirkeland's Criminal Investigation Department managed to track down militants who had stolen nuclear material from a government facility. After a short chase, the van with the material was cornered at the local docks, where the terrorists had apparently intended to ship the material - originally intended to be used as fuel for space probes' radioisotope thermoelectric generators (RTGs) - out of the country.

According to surviving videos of the event, after the crash, the driver detonated some sort of explosive device that was being kept in the back of the van (possibly thawed nitroglycerin) alongside the stolen nuclear fuel, blowing up the warehouse and the two nearest vans, as well as spreading highly radioactive polonium-210 over most of the central business district.

A twelve-kilometer-radius exclusion zone has been established centered on the blast site, where only authorized military and cleanup personnel are allowed to enter; furthermore, all civilians within a radius of twenty-five kilometers have been ordered to evacuate until further notice, unless they are in possession of a government-approved form stating any reasons for why they must remain in that area. Evacuation is also recommended - although not enforced - for a further ten kilometers past the evacuation zone.

(see more...)





In other news...

- ZONA announces protection of trade routes
- Watch the Opening Ceremony of the XL Certaminannium, live in Okaiken!
- Conductor Paul Selman of the Mousford National Orchestra passes away at the age of 75
- GAW historian claims Trentannian scientists once attempted training fish to speak
- National Cake Festival begins in Paradise

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Jack

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Lol, BunnyCity. Razz


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What's ZONA, just curious.

Scotch Moen

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I should have added some static effects to the image too. Oh wellz.

Gotta love the name of that game in development. Razz

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Jack

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Escilnavia wrote:What's ZONA, just curious.
An alliance consisting of Zhung, Okaiken, Nilia, and Albian. Wink


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Thanks Smile



Two members of Al-Pieda arrested in presidential plot
by Constantine Williams


Flag of Al-Pieda
VERSON, STATE OF CALIGULA, SHAYDEN - On Monday, two members - one man and one woman - of the self-described "fringe pielitical group" Al-Pieda were arrested in their North Hampton, Verson apartment after police detectives uncovered a plan to target Ronald Smith, the incumbent President of Shayden, at an upcoming event in the north-eastern state of Caligula.

Co-founded in 1996 by former Trentannian MP William Williams and Shaydian comedian Albert Davies (whose initials are the group's namesake), Al-Pieda is an international association of people whose stated goals are to "give power back to the people [with the pie] because so many feel powerless nowadays in the face of big politicians and industrialists". Members usually take care to look as ridiculous as possible as they throw their tarts, smiling broadly, spouting anti-pretentious poetry and repeating "gloop, gloop, gloop". Their methods have varied over the years; originally, the group only sanctioned the use of custard pies to splatter its targets. However, soon after Mr. Williams died of cancer in 2005, they diversified and they now reportedly sport "a wide variety of pies to throw, from apple to plum to banana-cream". Nevertheless, the most popular flavor by far is still the ever-lovable custard pie, which features on the association's flag.

They have claimed responsibility for many pieings and food-related incidents over the years; their first high-profile target was multibillionaire Will Doors, co-founder of software giant Mycrosoft, back in 1998. More recent incidents include the successful pieing of the King of Mervey in 2006, a missed attempt at hitting the outgoing Shaydian president in 2008, and claimed involvement in the infamous food fight in the debate chamber of the International Assembly of the United Sovereign Nations in late 2011. They are believed to have inspired numerous copycat groups and induviduals, some of them relatively famous themselves - such as the Shayden-based Bakers Without Borders and the mysterious Biotic Baking Brigade, as well as the Les Entartistes, which is of Posilliponian origin and is arguably as "successful" - if not more so - than Al-Pieda itself.

The current Pieman-General of Al-Pieda, Maria Kenson, was not available for comment when we attempted to reach her; however, we did manage to get into contact with her press secretary, who released a statement saying that...

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Two alien planets found orbiting binary system
by Ruth Sampson


An artist's illustration of the alien solar system Kako-47, a twin star system that is home to two planets. The larger planet, shown in the foreground and believed to be an ice giant, is located deep within the system's habitable zone.
SHINGLETON, STATE OF EDISON, SHAYDEN - Astronomers have for the first time discovered two alien planets whirling around a pair of stars: a complete solar system with twin suns unlike anything previously found outside of the realm of fiction.

Most stars like our sun are not singletons, but rather come in pairs that orbit each other. Scientists had already found planets in these binary systems, so-called circumbinary planets with two suns, as early as the late 1990s. To find more circumbinary planets, astronomers analyzed data from NSEP's prolific Kako space telescope, which has detected more than 2,300 potential alien worlds since its March 2009 launch. Kako had to date detected four systems with circumbinary planets — Kako-16, 34, 35 and 38.

The scientists have now announced the detection of Kako-47, the first system seen with multiple worlds encircling a pair of stars. The star and its planets, called Kako-47b and Kako-47c, dwell about 5,000 light-years away, in the constellation Cygnus, the Swan.

"Kako-47 shows us that binary stars can have close-in planetary systems, just like the ones we see in single stars," study lead author Jerome Orosz at Shingleton State University told the Francistown Times. "Most of the stars in the galaxy are in binary or higher-order multiple systems, so the fact that planetary systems can exist in these types of systems is important. If we were restricted to looking for planets around single stars, we would be missing most of the stars in the galaxy."

(see more...)





In other news...

- Imperial Federal Kingdom of Grand, Belluterra, and Malo vs. Acadian Supreme Court grinds on as the jury struggles to come to a decision
- Queen-Empress Johanna I officially adopts "Mr. Scruffy", a stray cat reputed to have wandered the Western Palace grounds since 1994
- Daylight fireball seen over southern Trentannia
- Acadia designs higher-quality version of its coat of arms, denies using it for propaganda in Fraesia
- 170th anniversary of the end of the First Opium War commemorated



Last edited by Daniel on Thu Aug 30, 2012 2:03 am; edited 1 time in total

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Jack

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XD

LOL, this was great. "Al-Pieda", "denies using it for propaganda in Fraesia".

...Williams... D:

Btw, the coat of arms isn't new, I just made a higher quality version in Illustrator.


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xDxDxDxDxDxDxDxDxDxDxD!!!!

LOL Al-Pieda Razz

Newspaper wrote:Daylight fireball seen over southern Trentannia
Isn't the sun a daylight fireball? xDxDxD

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ArrowHead wrote:
Newspaper wrote:Daylight fireball seen over southern Trentannia
Isn't the sun a daylight fireball? xDxDxD

That Scotla...umm...I mean southern Trentannia for you xD

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YingBlanc wrote:
ArrowHead wrote:
Newspaper wrote:Daylight fireball seen over southern Trentannia
Isn't the sun a daylight fireball? xDxDxD

That Scotla...umm...I mean southern Trentannia for you xD
"Daylight fireball" is an informal term for a meteor so bright it can be seen during the day. They're extremely rare. XD

And I'm glad you all liked this edition so much. Smile

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Final Imperial Federal Kingdom nuclear weapons to be decommissioned next month
by Gerald Forghat


Grandian EM-7 nuclear missile, nicknamed "Valkyrie"
FRANCISTOWN, GRAND - After forty-seven years, the Imperial Federal Kingdom's military nuclear program is coming to a close as the official decommissioning ceremony for the last two nuclear weapons is scheduled for October 7th.

The first Grandian nuclear weapons test, codenamed Operation Golden Cloud, was detonated on April 1, 1971, after a seven-year program to develop weapons of mass destruction for the Grandian government. It took place in the then-independent Kingdom of Malo, which was a close ally of the Kingdom of Grand. Upon learning of the test, the communist-governed Socialist Republic of Belluterra embarked on its own project to develop equal weapons, but was never able to fully develop nuclear weapons of its own. The last of its biological and chemical stockpiles were destroyed in 2005.

"We hope that being the first nation on Adonia to decommission nuclear weapons that we developed ourselves will help to usher in a new era of peace to the globe, and to end the current political unrest worldwide," the IFK Minister of Defense, Roy Redblade, said when asked for comment - referring to the current upheavals taking place in Euphemia, Carreon, and Althena.

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Hedjaz invades Sharan
by Ronald Emryich


Hedjaz, bordering the Malonese breakaway provinces of Zebtesia and Forgia, is the largest nation in the region
APELKOS, MALO - The North-Central Althenan republic of Hedjaz has invaded the Principality of Sharan, a major Acadian trade partner. Hedjaz's prime minister, Yateem Hassan, claims that Sharan is a province of Hedjaz, while certain political analyzers believe that Hasaan invaded Sharan because of its inability to pay ε40 million that had been borrowed to finance a recent war with the Republic of Iras. Few nations have yet made an official statement, but due to Sharan being a major trade partner of Acadia, a forceful intervention by that nation seems to be likely, especially after the passing of the internationally controversial Sovereignty Act, which is viewed by many Grandians to have imperialist tendencies.

The Imperial Federal Kingdom, currently involved in its own war in the region, has yet to make a statement on the matter.

(see more...)





In other news...

- Folland declares war on Ivouixkaw Federation
- Paradise discusses leasing port in New Chandler to strengthen travel between the Paradise Islands and and the Paradisean mainland region of Ikiana
- Acadia passes imperialist Sovereignty Act amid international controversy; continues to occupy Fraesia
- Three dead and twenty injured during a bank robbery and shootout in downtown Kurtilifa, Kuyrut
- Prince Imperial Luke reveals ownership of three pet Dantanaean Hissing Roaches



Last edited by Daniel on Sat Sep 29, 2012 4:06 pm; edited 1 time in total

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ForthWall

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Yay no nukes!


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Yay Razz

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Qorten

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Heh, funny footnote about Dantanaean fauna. In other news, more war!

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