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Fallout: Adonia

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251 Re: Fallout: Adonia on Sat Jun 15, 2013 6:57 pm

ForthWall

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Well me, you, kurt and carl were enslaved, I escaped and disabled the explosive devices on your necks, you are being escorted somewhere through a canyon. Mike and Dan were captured by Aghunter (edward). Will (kent) saved me and we are planning to save you.


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252 Re: Fallout: Adonia on Sat Jun 15, 2013 8:45 pm

Willem

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Kent: Ok, I'll get onto this Edwards and find out the true story.

Walks out of room towards cell block.

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253 Re: Fallout: Adonia on Sat Jun 15, 2013 8:56 pm

Jack

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Great! Now save me. Razz


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254 Re: Fallout: Adonia on Sat Jun 15, 2013 10:25 pm

Scotch Moen

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Agunter needs to reveal where we are before Dan or I can effectively post again. Razz

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255 Re: Fallout: Adonia on Sat Jun 15, 2013 11:11 pm

Willem

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I think you are in Troy, based on Dan's last post. Razz

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256 Re: Fallout: Adonia on Sat Jun 15, 2013 11:29 pm

Jack

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We're actually in the city itself? Vault 42 to Troy is a long distance to walk. Razz


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257 Re: Fallout: Adonia on Sun Jun 16, 2013 12:14 am

Willem

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We'll have to wait for Dan. Razz

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258 Re: Fallout: Adonia on Sun Jun 16, 2013 12:39 am

Come on Dan, or we'll shut the vault!

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259 Re: Fallout: Adonia on Sun Jun 16, 2013 12:40 am

ForthWall

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No Jack is in a Canyon on his way to Troy, but Mike is somewhere, if he was with Edwards he should be in the Knights base.


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260 Re: Fallout: Adonia on Sun Jun 16, 2013 12:41 am

Willem

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Confusing... Razz

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261 Re: Fallout: Adonia on Sun Jun 16, 2013 12:48 am

Scotch Moen

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I meant specifically. Or else our descriptions will be quite vague.

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262 Re: Fallout: Adonia on Sun Jun 16, 2013 12:50 am

ForthWall

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I guess you are in Troy



Last edited by ForthWall on Sun Jun 16, 2013 12:53 am; edited 2 times in total


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263 Re: Fallout: Adonia on Sun Jun 16, 2013 12:51 am

Jack

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Here's the best map I can do at the moment. Razz


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264 Re: Fallout: Adonia on Sun Jun 16, 2013 12:57 am

ForthWall

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Where everyone is from what I understand.


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265 Re: Fallout: Adonia on Sun Jun 16, 2013 1:08 am

Willem

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Looks good to me. Smile

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266 Re: Fallout: Adonia on Sun Jun 16, 2013 4:41 am

Agunter999


Member (Bergenstein & Kallvarde)
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My 'slaves' were left trapped in hiding outside the dam waiting for my return

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267 Re: Fallout: Adonia on Sun Jun 16, 2013 7:17 am

Willem

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Member (Bruellen)
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Kent: *to Knight* Search the area for that truck.


Kent: *Walks into Edwards' cell* Anything you would like to tell me?

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268 Re: Fallout: Adonia on Sun Jun 16, 2013 8:00 am

Agunter999


Member (Bergenstein & Kallvarde)
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Edwards: As a captive man, no. As a free man well that is a story.

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269 Re: Fallout: Adonia on Sun Jun 16, 2013 8:01 am

Willem

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Kent: You are not in a position to negotiate.

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270 Re: Fallout: Adonia on Sun Jun 16, 2013 8:03 am

Agunter999


Member (Bergenstein & Kallvarde)
Member (Bergenstein & Kallvarde)
Edwards: Oh I do believe I am, Your people are a stake

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271 Re: Fallout: Adonia on Sun Jun 16, 2013 8:05 am

Willem

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Kent: How do I know your not just telling me stories?

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272 Re: Fallout: Adonia on Sun Jun 16, 2013 8:19 am

Agunter999


Member (Bergenstein & Kallvarde)
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Edwards: By the fact that there is an army camping not so far from here

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273 Re: Fallout: Adonia on Sun Jun 16, 2013 12:13 pm

ForthWall

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Sam : Hmn..Edwards communication device *looks at his tablet*

Sam : cprompt disable /bi/ed1023/3.wi compromise zone +15 feet run +wi4

*walks in the room*



Sam : Looks like we meet again, Mr Edwards...Now tell us where my friends are..


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274 Re: Fallout: Adonia on Sun Jun 16, 2013 12:46 pm

Agunter999


Member (Bergenstein & Kallvarde)
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Edwards: Your friends are lashed to the bumper of my lorry and if the rope is loosened then they will blow up. Quite simple, especially as it is made from twigs rope and a detonater

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275 Re: Fallout: Adonia on Sun Jun 16, 2013 1:02 pm

ForthWall

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Sam : And the others? Where are they heading..?


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