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Follandan Showcase

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76 Re: Follandan Showcase on Fri Dec 28, 2012 3:07 pm

MikeVM wrote:How is snow depressing!? D: It's white and cold and crunchy and dance-in-able!

As a tropical type person who has to live with being scolded upon shoveling snow in the sidewalk and has to walk through -30C temperatures, yeah that makes me depressed. Neutral

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77 Re: Follandan Showcase on Fri Dec 28, 2012 3:15 pm

kj34

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Member (Paradise)
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It's a love/hate relationship with me. I hate the fact that it's cold and makes my life that much harder, but it is so damn lovable. This is why my country is in the tropics Razz

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78 Re: Follandan Showcase on Sat Dec 29, 2012 12:28 pm

Jack

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Excellent!


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79 Re: Follandan Showcase on Sat Dec 29, 2012 6:50 pm

Scotch Moen

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New Recruits at the Army Tank School practice with locally stationed Infantrymen in Winter weather training regimens.

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80 Re: Follandan Showcase on Sat Dec 29, 2012 6:57 pm

moar snow :p

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81 Re: Follandan Showcase on Sat Dec 29, 2012 7:01 pm

Willem

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Oooh Tanks Razz

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82 Re: Follandan Showcase on Sat Dec 29, 2012 10:11 pm

tiss be cold in Folland Razz

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83 Re: Follandan Showcase on Sun Dec 30, 2012 5:26 am

Scotch Moen

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Member (Folland)
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We are pretty near the subarctic. I'm sure quite a bit of places in Folland gets snow heavily. Razz

Sucks how little I have to work with in Simcity when I want to showcase mah tanks. You can barely make them out at these zoom levels!

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84 Re: Follandan Showcase on Mon Dec 31, 2012 2:24 am

Jack

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Love those MMPs! Hopefully Fraesia won't be too intimidated by those tanks we they become independent in less than 24 hours. Razz


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85 Re: Follandan Showcase on Mon Dec 31, 2012 8:51 pm

LOL Mike

800 posts this month yay Neutral

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86 Re: Follandan Showcase on Mon Dec 31, 2012 9:03 pm

Kurt

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yay!

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87 Re: Follandan Showcase on Wed Jan 09, 2013 11:53 pm

We rarely get snow here in Sochi...cool tanks. Very Happy

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88 Re: Follandan Showcase on Tue Feb 05, 2013 11:02 pm

Scotch Moen

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New Entry Here!

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89 Re: Follandan Showcase on Wed Feb 06, 2013 5:46 am

Kurt

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Looks good, but you can post that onto the USNW site by just turning off the bbcode (first button in editing mode that resembles a lightswitch) Razz

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90 Re: Follandan Showcase on Wed Feb 06, 2013 11:31 am

Scotch Moen

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Member (Folland)
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I tried that and it still didn't work. Our forum code works over at ST but not the other way around apparently, and I was too lazy to redo the entry again.

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91 Re: Follandan Showcase on Wed Feb 06, 2013 7:04 pm

I think just go to "Edit Post" and turn off the BBCode Razz tried that with the Okaiken Entries Razz

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92 Re: Follandan Showcase on Wed Feb 06, 2013 10:50 pm

ForthWall

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Member (Kuyrut)
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Nais images
Razz


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93 Re: Follandan Showcase on Wed Feb 06, 2013 11:42 pm

Scotch Moen

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I tried that and it still didn't work. Our forum code works over at ST but not the other way around apparently.
My answer again. You just said the same thing Kurt did Carl. lol

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94 Re: Follandan Showcase on Thu Feb 07, 2013 1:00 am

LOL epic fail over here Razz

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95 Re: Follandan Showcase on Thu Feb 07, 2013 1:59 pm

Willem

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Member (Bruellen)
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Indeed Razz

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96 Re: Follandan Showcase on Mon Mar 04, 2013 3:15 am

Scotch Moen

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Member (Folland)
Member (Folland)
Okay then, I opened Simcity4 and did a little development and watching of the Automata as they zoom across town. Quite enjoyable. This is more of a filler, I don't have anything awe inspiring to show right now. I always end up making little towns. Well here's another.


As you can tell, there's been some effort lately. Don't kid yourself, there's a poo-ton of island left to even render, not to mention develop on once rendered.


I like to show off my trains. You just can't get these moments in-game, so editing the train onto the platform had to have been done. This is at the moment a terminus, though that may change later if I decide to have it cross the water to the mainland, but that would mean cutting through the town center.

Also, the train time-table is complete bull. Razz


I just love my grocery store. It's one of my utmost favorite BATs.

And this wasn't originally an image I was going to showcase, but I thought, why the hell not and so it's here.


This is near the edge of the town's city tile, where my transit networks get a bit funkay. At first I had the Heavy Rail line go elevated and cross over the highway, but that just made me too cranky with the result, so I blew it up! This is the much more realistic version, where the highway passes over the now grounded train tracks. These tracks are actually a part of a gigantic three-way interchange that spans two city tiles. The spur that crosses under the highway will eventually go south, while the straight line will move north. Happy to say the rail and highway are being used. Just not in this image at the moment..

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97 Re: Follandan Showcase on Mon Mar 04, 2013 3:08 pm

kj34

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Member (Paradise)
Member (Paradise)
Awesome 1st and 4th pic...and the second one....actually they're all pretty good Razz

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98 Re: Follandan Showcase on Mon Mar 04, 2013 3:15 pm

All very nice images Razz

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99 Re: Follandan Showcase on Mon Mar 04, 2013 7:22 pm

Train departs every 5x^2 - 2x + 3 minutes (made that up) Razz


Very nice Smile

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100 Re: Follandan Showcase on Mon Mar 04, 2013 9:49 pm

Jack

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Member (Acadia & Valessia)
Member (Acadia & Valessia)
That looks awesome! Very Happy (Don't forget to press G)


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